| Chunk |
|---|
| Conflicting content |
|---|
}
public void setProgress(QuestProgress progress) {
<<<<<<< HEAD
this.progress = progress;
if (this.profile.pathExists("quests.current"))
this.profile.removeKey("quests.current");
=======
if (profile.pathExists("quests.current")) {
this.progress = progress;
this.profile.removeKey("quests.current");
}
>>>>>>> 26b7570f7c437915a06baddbf32545068303b6b9
}
public void setRank(int rank) { |
| Solution content |
|---|
}
public void setProgress(QuestProgress progress) {
this.progress = progress;
if (this.profile.pathExists("quests.current"))
this.profile.removeKey("quests.current");
}
}
public void setRank(int rank) { |
| File |
|---|
| PlayerProfile.java |
| Developer's decision |
|---|
| Combination |
| Kind of conflict |
|---|
| Attribute |
| If statement |
| Chunk |
|---|
| Conflicting content |
|---|
}
/*
<<<<<<< HEAD
private boolean checkData(Stockable stockable, MaterialData second) {
MaterialData first = stockable.getStocking().getData();
int data = 0;
int data2 = 0;
if (first != null) {
data = first.getData();
}
if (second != null) {
data2 = second.getData();
}
return data == data2;
}
*/
=======
* private boolean checkData(Stockable stockable, MaterialData second) {
* MaterialData first = stockable.getStocking().getData(); int data = 0; int
* data2 = 0; if (first != null) { data = first.getData(); } if (second !=
* null) { data2 = second.getData(); } return data == data2; }
*/
>>>>>>> 26b7570f7c437915a06baddbf32545068303b6b9
public boolean checkStockingIntegrity() {
return !(this.stocking == null || this.stocking.isEmpty());
} |
| Solution content |
|---|
}
/*
private boolean checkData(Stockable stockable, MaterialData second) {
MaterialData first = stockable.getStocking().getData();
int data = 0;
int data2 = 0;
if (first != null) {
data = first.getData();
}
if (second != null) {
data2 = second.getData();
}
return data == data2;
}
*/
public boolean checkStockingIntegrity() {
return !(this.stocking == null || this.stocking.isEmpty());
} |
| File |
|---|
| TraderNPC.java |
| Developer's decision |
|---|
| Version 1 |
| Kind of conflict |
|---|
| Comment |