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public class ChunkProviderTC { <<<<<<< HEAD ======= private Random rnd; private NoiseGeneratorPerlinOctaves o; private NoiseGeneratorPerlinOctaves p; private NoiseGeneratorPerlinOctaves q; private NoiseGeneratorPerlinOctaves r; private NoiseGeneratorPerlinOctaves a; private NoiseGeneratorPerlinOctaves b; private double[] u; private double[] v = new double[256]; double[] g; double[] h; double[] i; double[] j; double[] k; float[] NearBiomeWeight; private static int ChunkMaxX = 16; private static int ChunkMaxZ = 16; private LocalWorld localWorld; private double VolatilityFactor; private double HeightFactor; private WorldConfig worldSettings; private TerrainGenBase CaveGen; >>>>>>> 59333121d149a4b682ade8ccc6d2744e89689a9d private final Random random; private final NoiseGeneratorOctaves noiseGen1; |
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public class ChunkProviderTC { private final Random random; |
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ChunkProviderTC.java |
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this.noiseGen5 = new NoiseGeneratorOctaves(this.random, 10); this.noiseGen6 = new NoiseGeneratorOctaves(this.random, 16); <<<<<<< HEAD this.caveGen = new CavesGen(this.worldSettings, this.localWorld); this.canyonGen = new CanyonsGen(this.worldSettings, this.localWorld); // Contains 2d array 5*5. Maximum weight is in array center. this.nearBiomeWeightArray = new float[25]; ======= this.o = new NoiseGeneratorPerlinOctaves(this.rnd, 16); this.p = new NoiseGeneratorPerlinOctaves(this.rnd, 16); this.q = new NoiseGeneratorPerlinOctaves(this.rnd, 8); this.r = new NoiseGeneratorPerlinOctaves(this.rnd, 4); this.a = new NoiseGeneratorPerlinOctaves(this.rnd, 10); this.b = new NoiseGeneratorPerlinOctaves(this.rnd, 16); this.CaveGen = new CavesGen(this.worldSettings, this.localWorld); this.CanyonGen = new CanyonsGen(this.worldSettings, this.localWorld); this.NearBiomeWeight = new float[25]; >>>>>>> 59333121d149a4b682ade8ccc6d2744e89689a9d for (int x = -2; x <= 2; x++) { for (int z = -2; z <= 2; z++) |
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this.caveGen = new CavesGen(this.worldSettings, this.localWorld); this.canyonGen = new CanyonsGen(this.worldSettings, this.localWorld); // Contains 2d array 5*5. Maximum weight is in array center. this.nearBiomeWeightArray = new float[25]; for (int x = -2; x <= 2; x++) { for (int z = -2; z <= 2; z++) |
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ChunkProviderTC.java |
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