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public class ChunkProviderTC
{
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private Random rnd;
private NoiseGeneratorPerlinOctaves o;
private NoiseGeneratorPerlinOctaves p;
private NoiseGeneratorPerlinOctaves q;
private NoiseGeneratorPerlinOctaves r;
private NoiseGeneratorPerlinOctaves a;
private NoiseGeneratorPerlinOctaves b;
private double[] u;
private double[] v = new double[256];
double[] g;
double[] h;
double[] i;
double[] j;
double[] k;
float[] NearBiomeWeight;
private static int ChunkMaxX = 16;
private static int ChunkMaxZ = 16;
private LocalWorld localWorld;
private double VolatilityFactor;
private double HeightFactor;
private WorldConfig worldSettings;
private TerrainGenBase CaveGen;
>>>>>>> 59333121d149a4b682ade8ccc6d2744e89689a9d
private final Random random;
private final NoiseGeneratorOctaves noiseGen1; |
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public class ChunkProviderTC
{
private final Random random; |
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| ChunkProviderTC.java |
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this.noiseGen5 = new NoiseGeneratorOctaves(this.random, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.random, 16);
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this.caveGen = new CavesGen(this.worldSettings, this.localWorld);
this.canyonGen = new CanyonsGen(this.worldSettings, this.localWorld);
// Contains 2d array 5*5. Maximum weight is in array center.
this.nearBiomeWeightArray = new float[25];
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this.o = new NoiseGeneratorPerlinOctaves(this.rnd, 16);
this.p = new NoiseGeneratorPerlinOctaves(this.rnd, 16);
this.q = new NoiseGeneratorPerlinOctaves(this.rnd, 8);
this.r = new NoiseGeneratorPerlinOctaves(this.rnd, 4);
this.a = new NoiseGeneratorPerlinOctaves(this.rnd, 10);
this.b = new NoiseGeneratorPerlinOctaves(this.rnd, 16);
this.CaveGen = new CavesGen(this.worldSettings, this.localWorld);
this.CanyonGen = new CanyonsGen(this.worldSettings, this.localWorld);
this.NearBiomeWeight = new float[25];
>>>>>>> 59333121d149a4b682ade8ccc6d2744e89689a9d
for (int x = -2; x <= 2; x++)
{
for (int z = -2; z <= 2; z++) |
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this.caveGen = new CavesGen(this.worldSettings, this.localWorld);
this.canyonGen = new CanyonsGen(this.worldSettings, this.localWorld);
// Contains 2d array 5*5. Maximum weight is in array center.
this.nearBiomeWeightArray = new float[25];
for (int x = -2; x <= 2; x++)
{
for (int z = -2; z <= 2; z++) |
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| ChunkProviderTC.java |
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| Version 1 |
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