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import org.anddev.andengine.opengl.texture.region.TextureRegion; import org.anddev.andengine.ui.activity.BaseGameActivity; <<<<<<< HEAD import br.ufpb.dce.pa2.pokertable.game.util.SoundManager; import br.ufpb.dce.pa2.pokertable.game.view.scenes.R.button; ======= >>>>>>> f029adb8ced9ba8f97bd2ea86c4d0f282212c583 import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; |
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import org.anddev.andengine.opengl.texture.region.TextureRegion; import org.anddev.andengine.ui.activity.BaseGameActivity; import br.ufpb.dce.pa2.pokertable.game.util.SoundManager; import br.ufpb.dce.pa2.pokertable.game.view.scenes.R.button; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; |
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| GameActivity.java |
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private TextureRegion mPlayerRegion;
private BitmapTextureAtlas mPlayerTexture;
<<<<<<< HEAD
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private Boolean sair;
//Atributos relacionados a logica do jogo
private ITable mytable;
>>>>>>> f029adb8ced9ba8f97bd2ea86c4d0f282212c583
// carrega a engine
public Engine onLoadEngine() {
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private TextureRegion mPlayerRegion;
private BitmapTextureAtlas mPlayerTexture;
private Boolean sair;
//Atributos relacionados a logica do jogo
private ITable mytable;
// carrega a engine
public Engine onLoadEngine() {
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| GameActivity.java |
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