/**
* Generate some world
*
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* @param random the chunk specific {@link Random}.
=======
* @param random the chunk specific {@link Random} as built in {@link FMLBukkitHandler#onChunkPopulate(net.minecraft.src.IChunkProvider, int, int, net.minecraft.src.World, net.minecraft.src.IChunkProvider)}.
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* @param chunkX the block X coordinate of this chunk.
* @param chunkZ the block Z coordinate of this chunk.
* @param world : additionalData[0] The minecraft {@link World} we're generating for. |