Projects >> platform_frameworks_base >>02611a728036b283c1d46612a124498eebe8a840

Chunk
Conflicting content
                    }

                    // Check to see if we have bumped into the scroll limit
<<<<<<< HEAD
                    if (atEdge && getChildCount() > 0) {
                        // Treat this like we're starting a new scroll from the current
                        // position. This will let the user start scrolling back into
                        // content immediately rather than needing to scroll back to the
                        // point where they hit the limit first.
                        int motionPosition = findMotionRow(y);
                        if (motionPosition >= 0) {
                            final View motionView = getChildAt(motionPosition - mFirstPosition);
                            mMotionViewOriginalTop = motionView.getTop();
=======
                    motionView = this.getChildAt(motionIndex);
                    if (motionView != null) {
                        // Check if the top of the motion view is where it is
                        // supposed to be
                        final int motionViewRealTop = motionView.getTop();
                        if (atEdge) {
                            // Apply overscroll

                            int overscroll = -incrementalDeltaY -
                                    (motionViewRealTop - motionViewPrevTop);
                            overScrollBy(0, overscroll, 0, mScrollY, 0, 0,
                                    0, mOverscrollDistance, true);
                            if (Math.abs(mOverscrollDistance) == Math.abs(mScrollY)) {
                                // Don't allow overfling if we're at the edge.
                                mVelocityTracker.clear();
                            }

                            final int overscrollMode = getOverScrollMode();
                            if (overscrollMode == OVER_SCROLL_ALWAYS ||
                                    (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS &&
                                            !contentFits())) {
                                mDirection = 0; // Reset when entering overscroll.
                                mTouchMode = TOUCH_MODE_OVERSCROLL;
                                if (rawDeltaY > 0) {
                                    mEdgeGlowTop.onPull((float) overscroll / getHeight());
                                    if (!mEdgeGlowBottom.isFinished()) {
                                        mEdgeGlowBottom.onRelease();
                                    }
                                } else if (rawDeltaY < 0) {
                                    mEdgeGlowBottom.onPull((float) overscroll / getHeight());
                                    if (!mEdgeGlowTop.isFinished()) {
                                        mEdgeGlowTop.onRelease();
                                    }
                                }
                            }
>>>>>>> 4f2c8cc86ad1b4c65806d7547407c60ea36b8abe
                        }
                        mMotionY = y;
                        mMotionPosition = motionPosition;
Solution content
                    }

                    // Check to see if we have bumped into the scroll limit
                    if (atEdge && getChildCount() > 0) {
                        // Treat this like we're starting a new scroll from the current
                        // position. This will let the user start scrolling back into
                        // content immediately rather than needing to scroll back to the
                        // point where they hit the limit first.
                        int motionPosition = findMotionRow(y);
                        if (motionPosition >= 0) {
                            final View motionView = getChildAt(motionPosition - mFirstPosition);
                            mMotionViewOriginalTop = motionView.getTop();
                        }
                        mMotionY = y;
                        mMotionPosition = motionPosition;
File
AbsListView.java
Developer's decision
Version 1
Kind of conflict
Attribute
Comment
If statement
Method invocation
Variable
Chunk
Conflicting content
                    mLastY = y;
                }
                break;
<<<<<<< HEAD
=======

            case TOUCH_MODE_OVERSCROLL:
                if (y != mLastY) {
                    final int rawDeltaY = deltaY;
                    deltaY -= mMotionCorrection;
                    int incrementalDeltaY = mLastY != Integer.MIN_VALUE ? y - mLastY : deltaY;

                    final int oldScroll = mScrollY;
                    final int newScroll = oldScroll - incrementalDeltaY;
                    int newDirection = y > mLastY ? 1 : -1;

                    if (mDirection == 0) {
                        mDirection = newDirection;
                    }

                    if (mDirection != newDirection) {
                        // Coming back to 'real' list scrolling
                        incrementalDeltaY = -newScroll;
                        mScrollY = 0;

                        // No need to do all this work if we're not going to move anyway
                        if (incrementalDeltaY != 0) {
                            trackMotionScroll(incrementalDeltaY, incrementalDeltaY);
                        }

                        // Check to see if we are back in
                        View motionView = this.getChildAt(mMotionPosition - mFirstPosition);
                        if (motionView != null) {
                            mTouchMode = TOUCH_MODE_SCROLL;

                            // We did not scroll the full amount. Treat this essentially like the
                            // start of a new touch scroll
                            final int motionPosition = findClosestMotionRow(y);

                            mMotionCorrection = 0;
                            motionView = getChildAt(motionPosition - mFirstPosition);
                            mMotionViewOriginalTop = motionView.getTop();
                            mMotionY = y;
                            mMotionPosition = motionPosition;
                        }
                    } else {
                        overScrollBy(0, -incrementalDeltaY, 0, mScrollY, 0, 0,
                                0, mOverscrollDistance, true);
                        final int overscrollMode = getOverScrollMode();
                        if (overscrollMode == OVER_SCROLL_ALWAYS ||
                                (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS &&
                                        !contentFits())) {
                            if (rawDeltaY > 0) {
                                mEdgeGlowTop.onPull((float) -incrementalDeltaY / getHeight());
                                if (!mEdgeGlowBottom.isFinished()) {
                                    mEdgeGlowBottom.onRelease();
                                }
                            } else if (rawDeltaY < 0) {
                                mEdgeGlowBottom.onPull((float) -incrementalDeltaY / getHeight());
                                if (!mEdgeGlowTop.isFinished()) {
                                    mEdgeGlowTop.onRelease();
                                }
                            }
                            invalidate();
                        }
                        if (Math.abs(mOverscrollDistance) == Math.abs(mScrollY)) {
                            // Don't allow overfling if we're at the edge.
                            mVelocityTracker.clear();
                        }
                    }
                    mLastY = y;
                    mDirection = newDirection;
                }
                break;
>>>>>>> 4f2c8cc86ad1b4c65806d7547407c60ea36b8abe
            }

            break;
Solution content
                    mLastY = y;
                }
                break;
            }

            break;
File
AbsListView.java
Developer's decision
Version 1
Kind of conflict
Break statement
Case statement
If statement