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import org.newdawn.slick.state.StateBasedGame; import com.shade.controls.DayPhaseTimer; <<<<<<< HEAD import com.shade.entities.Basket; import com.shade.entities.MockPlayer; ======= >>>>>>> 7be8b365bb1173fd2c7298e1b6972ea262edad3f import com.shade.entities.mushroom.MushroomFactory; import com.shade.lighting.GlobalLight; import com.shade.lighting.LuminousEntity; |
| Solution content |
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import org.newdawn.slick.state.StateBasedGame; import com.shade.controls.DayPhaseTimer; import com.shade.entities.mushroom.MushroomFactory; import com.shade.lighting.GlobalLight; import com.shade.lighting.LuminousEntity; |
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| Level0.java |
| Developer's decision |
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| Version 2 |
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| Import |
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dayTimer = new DayPhaseTimer(SECONDS_PER_DAY);
light = new GlobalLight(12, (float) (4 * Math.PI / 3),
SECONDS_PER_DAY,dayTimer);
<<<<<<< HEAD
add(new MockPlayer(450, 300));
add(new Basket(400, 250, 65, 40));
=======
>>>>>>> 7be8b365bb1173fd2c7298e1b6972ea262edad3f
LevelSerial l = new LevelSerial();
for (LuminousEntity e : l.deserialize("levels/level-0.xml")) {
add(e); |
| Solution content |
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dayTimer = new DayPhaseTimer(SECONDS_PER_DAY);
light = new GlobalLight(12, (float) (4 * Math.PI / 3),
SECONDS_PER_DAY,dayTimer);
LevelSerial l = new LevelSerial();
for (LuminousEntity e : l.deserialize("levels/level-0.xml")) {
add(e); |
| File |
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| Level0.java |
| Developer's decision |
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| Version 2 |
| Kind of conflict |
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| Method invocation |
| Chunk |
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| Conflicting content |
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import org.newdawn.slick.state.StateBasedGame; import com.shade.controls.DayPhaseTimer; <<<<<<< HEAD import com.shade.entities.Basket; import com.shade.entities.MockPlayer; import com.shade.entities.Player; ======= >>>>>>> 7be8b365bb1173fd2c7298e1b6972ea262edad3f import com.shade.entities.mushroom.MushroomFactory; import com.shade.lighting.GlobalLight; import com.shade.lighting.LuminousEntity; |
| Solution content |
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import org.newdawn.slick.state.StateBasedGame; import com.shade.controls.DayPhaseTimer; import com.shade.entities.mushroom.MushroomFactory; import com.shade.lighting.GlobalLight; import com.shade.lighting.LuminousEntity; |
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| Level1.java |
| Developer's decision |
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| Version 2 |
| Kind of conflict |
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| Import |
| Chunk |
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| Conflicting content |
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dayTimer = new DayPhaseTimer(SECONDS_PER_DAY);
light = new GlobalLight(12, (float) (4 * Math.PI / 3),
SECONDS_PER_DAY,dayTimer);
<<<<<<< HEAD
add(new MockPlayer(450, 300));
add(new Basket(400, 250, 65, 40));
=======
>>>>>>> 7be8b365bb1173fd2c7298e1b6972ea262edad3f
LevelSerial l = new LevelSerial();
for (LuminousEntity e : l.deserialize("levels/level-1.xml")) {
add(e); |
| Solution content |
|---|
dayTimer = new DayPhaseTimer(SECONDS_PER_DAY);
light = new GlobalLight(12, (float) (4 * Math.PI / 3),
SECONDS_PER_DAY,dayTimer);
LevelSerial l = new LevelSerial();
for (LuminousEntity e : l.deserialize("levels/level-1.xml")) {
add(e); |
| File |
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| Level1.java |
| Developer's decision |
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| Version 2 |
| Kind of conflict |
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| Method invocation |